The third training programme of the BuildDigiCraft project was dedicated to the topic “Craft and Craftsmanship”. It took place virtually on June 14th–18th 2021.
The training programme is understood as an Intensive Study Programme (ISP) that allows PhD students and advanced Master students from around the Baltic Sea to come together, exchange and reflect collectively on the aspects of craft, digitalization and Baukultur, both in a broader context and from the perspective of their individual (doctoral) projects.
The main questions addressed during the training programme were:
What is Baukultur in the digital age? What is the essence of the digital revolution in respect to the shaping of the built environment?
How do we design, build and maintain the built environment based on craftsmanship, data and algorithms? What are the qualities of craftsmanship, what is the essence of craft and craft-based production that we would like to transfer to the future digital shaping of the built environment?
The methodological approach of the project as well as of the ISP3 reflects the understanding that the shaping of the built environment is a result of complex and diverse PROCESSES and includes design, planning, construction and maintenance. Generally speaking, these processes are influenced by the available KNOWLEDGE and understanding of MATERIALITY. As a result, the project and ISP3 outputs will be developed reflecting these three perspectives: process, knowledge, material.
The five-day training programme included input from renowned experts in the fields of Digital Revolution in Architecture, Digital Twin, Construction Value Chains, The Right to Design and The Link to Heritage, Masonry Mechanics, Art & Crafts. Complementary workshop activities as well as various participatory tasks allowed for an intensive and fruitful interaction between all participants. The afternoon programme included three practical workshops in: “How2DigitalTwin”, “Digital Participation Platforms for Cities – DiPa” and “Blender 3D”.
The ISP3 was the third of four consecutive training events, which have been organized between 2020–2022 within the thematic framework of the BuildDigiCraft project. Participants can join an ISP without having participated in one of the pervious programmes. At the same time, participants are encouraged to take part in more than one ISP, and if possible, even in all four training programmes.